using FlowCanvas.Nodes;
using UnityEngine;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class OperateLookAtCamera : CallableActionNode<Vector3,Vector3,float>
    {
        public override void Invoke(Vector3 cameraPos, Vector3 cameraRot,float fov)
        {
            BlueprintUtils.OperateLookAtCamera(cameraPos, cameraRot,fov);
        }
    }
}